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91% positive of 73 · Very Positive · Live from Steam
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Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (73 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Latest version before replay breaking changes
Fixed strafe leaning being almost completely broken. Fixed several crashes when loading a replay as a race ghost. Fixed the viewmodel fov setting not loading properly on startup. Fixed the speed display setting being incorrectly labeled as input display in the…
Fixed a moving collision desync when a map is fully reset through a menu.
New settings to customize the sync audio cue can be found in the game settings tab. The audio cue can now be disabled and the length of time the rocket must be airborne for the cue to play can also be adjusted. Fixed the restart button shown after finishing a …
I've been giving somewhat regular updates on Blast Processed development in my Discord server and in my YouTube text posts, but I realize I should probably post something here since this next update has taken much longer than it should have.There have been a l…
- Fixed a game crash when removing a bind in the control settings.
Fixed the ambient audio in Ascent not looping.Fixed the secret in Paradise lacking a subtitle when reached.
Sorry for all the delays on this one, but I'm finally done with Early Access Build 4, featuring two new maps and the functionality for moving collision, alongside some changes to replays and the early game's difficulty curve. You can learn about everything new…
Blast Processed now has official in-game leaderboards, which are available to access through this DLC:In order to cover the costs of running my own servers for the leaderboards, I had to put leaderboard access behind a small paywall. I have added a 20% launch …
UPDATE: The test event is now over, and the test build is no longer available to use. I was able to identify a fairly serious issue through this test, so thanks to everyone who helped out by reporting issues
The first major update for Blast Processed is here, featuring two new maps and a suite of new features designed for speedrunning like a practice mode and built-in splits for the speedrun timer. You can learn about everything new in the update by watching the a…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.