Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The main idea of this system is to recognize skilled gameplay and to give extra points for that.When main actions are performed within a short timeframe it's considered a combo. The timeframe is 3 seconds - after an action you get 3 seconds to do the next one.…
Added:Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode.Fixed:Game over menu soft locks the game in some edge cases.Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on s…
What`s added:When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards:100 Energy (60% chance) refills your po…
Controller support & UI cleanupFull controller navigation for all UI screens (main menu + sub‑menus).Support for two gamepads in couch co‑op.Audio cues added to every controller selection and click action.Resolved “controller not visible” bug after Windows sta…
Here’s what’s added in this version:LevelsAdded levels 6 through 10, each with proper anomalies and balance.Here’s how the levels look:Level6Level 7Level 8Level 9 Level 10 Player gets a free save after beating Level 3.Power-ups/downsPower downs: Displace base …
Things that are added in this version:Added save/load system. Run progress can be saved and restored now. To save, player has to have enough Save points. Those can be exchanged for scorepoints (7K for each save point). 1 save point = 1 save. Once saved, player…
This update is a bit experimental and based on feedback received from players. One thing that keeps coming up in feedback is the missing diagonal movement. The game was designed with 4-way movement in mind, due to its maze-like environment, tactical pacing, an…
Decurion is a top-down score attack shooter with a strong arcade element. The game revolves around player skill - movement, assessing situations, and acting accordingly. What makes it distinctive is its environmental gameplay. Players must use level elements s…
Added countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them. Changed how the operator ability works: The player holds E (1 second). A marker is spawned. The player selects a point on the battlefiel…
Hi everyone! Just wanted to quickly share some news with you! Decurion will be part of the event, bringing its hardcore, skill-based experience to the spotlight. Grab a friend, and put your teamwork to the test! I'll be sharing some new footage and gameplay—sh…
This is what was changed in this version: Level Color Palette The color palette is now more cohesive. Each level has been redesigned to improve how the visuals work together. The goal was to finalize the intended look of the levels. Below are comparisons of ea…