Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 1 · 1 user reviews · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.6.7 While reviewing everything after the last update, I came across a few things I wanted to refine, so I'm releasing another version so soon. Optimized the fear of mannequins in the first intermediate level, as loading the models caused extremely lo…
Version 1.6.6 Fixed an issue where the selected fear in the initial questionnaire was sometimes not saved, resulting in the default monster fear always being displayed and the cutscenes and enemies not changing according to your choice. Fixed an issue with the…
Several bugs have been fixed, and a new function has been added, which I believe will be nice. There shouldn't be as many frequent updates from now on; any future updates will likely be for bug fixes that I either detect or you report. Thank you to everyone en…
Update 1.6.2: Modified save system: Now it saves progress upon reaching the target Fragment and after completing the laser puzzle. This way, if there's any issue, you get stuck, or you want to exit the game, you won't have to repeat the entire level again. Fix…
Update 1.6.1: Optimization of Intermediate Level 3 Fixed issues preventing the loading of final cinematics in Intermediate Level 3 Fixed a bug related to null references that could cause issues or slowdowns with laser puzzles.
Hello everyone! I wanted to update you on how things are going. After encountering several technical issues, running multiple tests, and gathering feedback from both the demo and internal tests, I realized I needed to focus on optimizing the game as it was con…
At last, you can now enjoy Fragmented World! After relentless and hard work, I'm thrilled to announce that Fragmented World is now available, and I hope you all enjoy it! As a solo independent developer, I'm incredibly proud to have launched this first game th…
Hello again everyone! As a solo developer, finding time to showcase progress and updates is quite challenging for me. However, I wanted to show that this project is still moving forward, and I'm currently finalizing the last mechanics of the game along with in…
Hello everyone! After a lot of polishing and testing work, I can finally bring you a demo of Fragmented World. In this demo, you'll be able to experience the early stages of the story and get a taste of both the puzzle and narrative aspects, giving you a bette…
Here comes Fragmented World! Finally, I can bring my first solo professional project to this platform. I'm very excited to be here and to bring this game that I've been working on for a long time, from its original concept for a game jam. Soon, I will release …