Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is not a new game, it is just a major improvement to the old one. Levels have changed, animations and voices have improved, effects, the cat's powers, pretty well everything has been touched. We are now using Unreal Engine 5 instead of 4.
+Fix the coldstore level streaming volume. Make four more screenshots. Atach them to indiedb site. Get the thing published. +We need humans in the lower bridge saying how there is something in the main bridge. +Fixed a bug in the end cutscene where to fishing โฆ
+Make the vaccum be at the front of the upper cabin elevator. +Make the vent next to the disco way more obvious. Put mice on the left and right sides in front of the door. As the cat gets vaguely nearby they run into the cabin. Also... How do we make the cat gโฆ
+In the upper cabin chase the radioacitve rats and mice ignore the cat entirely. They sit there until you move closer. This happens when you load to that area for the first time. If you re-load a second time they see you. REM I am not 100% sure this is fixed bโฆ