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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! We have some updates to the user interface today. Finally, you can craft cards in-combat without having to go to the deck screen: There's also been some improvements to the dialogue card-playing interface, but it's not in its final version yet.…
Hello everyone! This time, I've added some new placement abilities to each card. I think it's more exciting to get to choose exactly which enemy you're attacking, instead of just letting the game guess for you. This also extends to where you can place defenses…
Hello everyone! I've finished overhauling the entirety of the art in Cut the Cards, which included recoloring the art to fit the new color palette of the game. Since the art was drawn over such a long period of time, approaching three years at this point, it e…
Hello everyone, and happy new year! I decided to get into the weeds with localizing the game into a number of languages, and it's nearly complete. You can already see the translations on the Steam page itself. Here's a teaser of some in-game menus (the cards t…
Hello everyone! I've been working hard on Cut the Cards over the past year, despite the lack of recent updates. Finally, Cut the Cards has full controller support, and the art rework is done! I've uploaded this build as v0.1.5 for playtesters. This is the larg…
Hello everyone! Cut the Cards 0.1.4 is out, but it only contains a few quality of life features. The main project I'm working on now is an art overhaul, including replacing some outdated enemy art and adding animations. The process of learning better drawing t…