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Thanks for play testing everyone! I'm moving on to Early Access next!
I'm currently working on the Tutorial. That will be done in 1-2 days. New changes: - enemies in the city now process across multi-CPUs, instead of single core - pedestrians in the city get stuck less, but I think I broke finisher moves on them. - some more Citโฆ
I spent the past week entirely on optimizing. The City still slows down a bit, but every other island is pretty fast except for The Party in the later levels. I'll go back to the City later, after the other stuff is done. NOTES: - fixed game breaking bug if plโฆ
- added Bloom Quality Settings for performance in Graphics Settings Menu, but it doesn't save yet. Just for testing performance - Mission 6 loads correctly now - Map Icon for Grant's boat appears when player is shopping. - Shop items are generated only once peโฆ
- Shop is open in the central city, but you can't steal from it yet. I'll fix stealing soon. - new Biohacks and KB Gun Mods you can buy in the Shop - all enemies drop money when killed - 4 random biomes, each with their own wildlife creatures that drop eggs - โฆ
- Boss Fights fixed - fixed Boss Intros - fixed Boss Health bars - reduced Warlord health to make it a little easier