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Hey Golems! Thank you all so much for your continued support and enthusiasm with the demo! We're releasing a small hotfix just now that should fix the issue with background music playing incorrectly. Keep all the feedback coming & feel free to join our growing…
Next Fest has come to a close and we just wanted to say a huge thank you to everyone who has checked out our demo, left a review, joined our discord and interacted with us on social media in some way. The demo isn’t going anywhere, so if you want to continue y…
Hey future golems! We’re thrilled to share that the demo for Dungeon Automata is being featured in Next Fest this week and we are really looking forward to reaching even more players. We recently hit the incredible milestone of 70,000 wishlists and are so grat…
Hello! I am Iizuka from Medium-Rare Games, the developer of Dungeon Automata. For those of you who have recently discovered this game, I would like to take a moment to introduce myself. I hope you will stay with me for a bit! First, I want to clarify that alth…
Hey everyone! We’re super excited to be part of the Big Break Showcase, hosted by our friends at Coffee Stain and alongside a huge number of other really cool indie games. The Showcase goes live at 6pm CEST, and you can watch it here: We hope you tune in to sh…
Raw Fury announced they're publishing the very unique looking Dungeon Automata, that blends dungeon crawling with visual scripting for auto battling. Read the full article here: https://www.gamingonlinux.com/2026/09/raw-fury-to-publish-dungeon-automata-auto-ba…
Hey everyone! I have some exciting news to share today. For some time, I have alluded to big things happening in the background, and I can finally unveil that Medium-Rare Games and Kakehashi Games are teaming up with Raw Fury – the top ranked indie publisher o…
Hello everyone!I’m @gunzee2, the developer of Algolemeth.It’s already the end of the year. 2025 was a year where I truly felt the support of so many people. I’d like to reflect on this year’s activities and share my greetings with you all. (You can find the 20…
Hello, everyone. Today, we’re letting you know that Algolemeth’s release date has been formally delayed to 2026. We’re extremely grateful for your continued support and enthusiasm, and apologize for any frustration this news may cause.About the SituationFor co…
Hi, I’m @gunzee2, the developer of Algolemeth. We’re thrilled to announce that Algolemeth will be playable at “BitSummit the 13th” in Kyoto next week!▸ Event OverviewDatesBusiness Day: Friday, July 18, 2025Public Days: Saturday–Sunday, July 19–20, 2025Location…
🎉 Big Announcement! 🎉 The BGM for the fully-automated dungeon RPG Algolemeth will be composed by none other than the legendary Yuzo Koshiro, known for his work on many classic titles! All tracks in this game are created using Sega Genesis-style FM synthesis.…
Hello! Recently, we released the new main visual for Algolemeth, and right after that, the number of wishlist registrations on Steam surpassed 10,000! Thank you so much!! I've been providing updates on our progress through X and our blog, but now, we’ve finall…
New Main Visual Revealed! Hello! I'm Gunzee (@gunzee2), the developer of Algolemeth! Today, we’re excited to unveil the brand-new main visual for Algolemeth! This stunning artwork was created by @sanaki385! I've wanted to update the main visual and character p…
We regret to inform you that the release of 'Algolemeth' has been postponed from 2024 to 2025. Originally, we set a tight release date to push ourselves, but after winning the GYAARStudio Indie Game Contest, we received additional development funding and suppo…
Announcement! We are excited to announce that Algolemeth will be showcased at Tokyo Game Show 2024! Just like at our previous appearance at gamescom, we will be exhibiting thanks to winning the “2nd GYAAR Studio Indie Game Contest.” We are truly grateful for t…
In August 2024, we showcased Algolemeth at the gamescom 2024 in Cologne! This time, thanks to our connection with the GYAAR Studio Indie Game Contest, we had the opportunity to exhibit within the GYAAR Studio supported by Supercell booth. The event was a great…