Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
84% positive of 13 · Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Combine tiles and run-changing cards to unleash power-packed combos and crush your enemies. Fight your way through the scorching desert of Samsara and stop the Djinn!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (13 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi there! Another small but meaningful update is here to smooth things out and improve the overall experience. Thank you all for the reports and feedback, it truly helps shape the game ːsteamhappyː Fixes Yohlon Timing: Slightly adjusted the timing of Yohlon’s …
Hi there! Another update is here to keep the gears turning. A huge thank you to everyone in the community for the continued feedback and bug reports ːsteamhappyː. Bug Fixes Prayer Discovery: Fixed a bug that prevented prayers from being discovered in certain s…
Hi there! First of all, thank you for the love and support you have shown for the game. We are greatly heartened by the reception so far! Bug Fixes Deck unlocking bug: Fixed a bug where returning to the menu instead of entering Infinite Mode after defeating th…
We’re happy to announce that we’re taking part in the #FirstImpression event by StakSense! In this event, gamers create tier lists of proposed game trailers—and by doing so, also enter a contest for some sweet rewards (like free games 👀). Give our trailer som…
This update is a mix of demo content and progress on the game's full version. Take a peek at what's coming in the full release—or find out why it's worth revisiting the demo. Card Unlocks (part of the demo) Some familiar cards are now part of a new unlock syst…
News We're excited to bring you a new character, new content, and card editions that add some side effects to cards. New Character Kagu is the venerable shaman of the Crab Clan, he who yells at clouds for thunderous effects. Kagu has a single attack, Thunder, …
Aliosso is finally out! It's been quite a journey, and we are super excited to see what kind of funky builds you come up with, and to what extent you will make those numbers go up. Over the next few days, we’ll be closely monitoring your feedback and in-game d…
Aliosso is coming out very soon! It's been quite a journey, and we are super excited to share the game with you. See you in a week, and don't forget to tell your friends!
It's been a while! We have been busy finishing the game (almost there!), and decided it would be a good time to release a new version of the demo. The new version contains a lot of quality-of-life changes, along with UI and different improvements, balancing, a…
First of all, thank you for trying out the game during the festival! ːsteamthumbsupː Since this train has no brakes, we decided to follow up by patching in Kagu, to allow players to experience how different character tiles will affect the run. The starter tile…
TLDR: at the bottom :). Our last post (two months ago!) promised some news about the future of the release. We lied! For a long while, we weren't satisfied with dice as the engine of the gameplay. While on the surface things felt okay, on a closer look, dice h…
We'll be releasing some major news (and a BIG demo update) for the Ukrainian Games Festival, which starts next week on the 14th of August. We're excited to show you what we have been working on, but I won't say more for now. We like to keep an aura of mystery …
Hi there! Today, we're releasing a new demo update along with some development news.TLDR: save system, seeded runs, reworked character selection screen, new biome and balance & bug fixes.We finally found the time to implement a proper save system for the game;…
Thank you for playing the demo—we hope you had a great time during the Next Fest! We've been carefully reviewing all your feedback, whether through the in-game form or the forums, and we truly appreciate your insights. Over the next month, we'll be rolling out…
We'll keep this nice and short: the demo is finally out, go play it! See you at the Next fest folks!
News This playtest introduces new cards, new dice, and the concept of level for a die face. Red runes are used to level up said faces. Cards, dice, and runes no longer give Power directly, but provide either Tak or Ni. These are then multiplied to obtain power…
News With this playtest, we'll experiment with refilling HP after every battle, balanced by much lower max HP (25). Aside from that, lots of new content! A number of UX improvements have also taken place, but we won't bother listing such things for now. New Co…
Path of the Djinn is becoming Aliosso. The game has evolved so much from its infancy that the original name no longer fits the game. We wanted a name that more closely suggested the theme of the game one way or another. The term "Aliossi" comes from an ancient…
News This playtest sees a slight restructuring of the rhythm of traveling. Every 3 rounds, a battle will be forced, while, on other rounds, there will always be a battle and 2 scenarios to pick from. Merchants can no longer be found as scenarios, instead, they…
Today we're releasing Playtest #4, which brings exciting changes on different fronts: new dice, new runes, new scenarios, a dedicated traveling area, and, most importantly, changes the game from a team-based adventure to a solo one. Existing "work in progress"…