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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Total rookie move: in our last update, we messed up the demo's executable name on Steam, so it wouldn't even launch. Yeah, pretty ridiculous. But it's all fixed now!A huge thanks to @selwyn.blakey for letting us know!
Hey everyone!And that's another one in the bag! We just finished the final lock on Episode 6, which means we’re moving into an intense testing phase for this new chapter while simultaneously prepping the next one.Checking all the narrative branches and variati…
Hey everyone!Here’s a quick visual update on our roadmap and development progress. Everything is still on track, even though Episode 5 took a bit longer than expected.We've added a few things that weren’t part of the original plan for this episode. But once th…
Early Access for Profiler Files - New Orleans is right around the corner! To give you a clear roadmap of what’s coming next—especially the gradual rollout of all the upcoming episodes—we’ve put together a quick recap for you!Barring any major disaster (in whic…
Great news, everyone! We originally planned to include Steam achievements in the 1.0 release of the game, but they will actually be included right at the Early Access launch on November 11, 2026!
(And that's not even the weirdest suspect in the game!)
To properly celebrate the upcoming arrival of Early Access on November 11, 2026, we figured a little gameplay trailer was just the ticket. Here it is:
Hello everyone!We are actively preparing for the Early Access launch of Profiler Files, coming in the next few months! Here is a full breakdown of where we are in development and what you can expect when the game goes live.Development Status (75% Complete)The …
I know, I know, it's been a while since I last dropped you a line, sorry about that. To make it up to you, let me tell you a bit about how I work on Profiler Files.You probably know this already, but every creative process is paved with pitfalls and surprises,…
Hey, everyone, Just a quick update from the development front — Episode 6 is almost done — we still have to craft carefully its different outcomes and wrap up the last details. As a little bonus, here's a sneak peek at one of the wonderfully unhinged character…
Welcome to this new Profiler's Log!As you can see, from now on, these logs won't be videos anymore—just text. It’s not out of laziness (well, maybe a little...), but because video just isn't necessary for the upcoming chapters of this dev diary. Even more impo…
Merry Christmas, detectives! Santa’s profiling talents—unbeatable when it comes to guessing every child’s dream toy—are sharp, but yours will need to be even sharper in Profiler Files: New Orleans! Get ready: Early Access arrives in 2026, In the meantime, don'…
Case File: Operation Silent NightThe Profiler Files: New Orleans dev team has finished analyzing the latest crime scene (our living room), and the profiling is conclusive:SUBJECT: North American Conifer. Alias: "The Christmas Tree."M.O. (Modus Operandi): Subje…
Hello everyone,We’re excited to share our roadmap for the coming months. Development is moving forward, and here’s what we have in store for you:🗓️ 2025Migration to a new game engine: Ren'Py, for a smoother and more immersive experience.Complete overhaul of E…
Today, we take time to address a topic that's been sparking debate in our industry: the use of generative AI.Why this transparency? Because you're investing your time (and maybe your money) in this project. You have the right to know what you're supporting, wh…
Today, we are opening a new chapter in the development story of Profiler Files New Orleans with the launch of a dedicated dev diary series, the Profiler’s Log.This series is designed to give you a clear look behind the scenes: our creative decisions, the chall…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.