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Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay New map: DM-Cross. New map: DM-F2F. New map (WIP): DM-Column. Added head hitbox to the eye of the S.O.S enemy unit. Graphic New dash/walljump visual effect. https://i.imgur.c...
Graphics: Map limit is now visible when close. Network: Simplified UPNP Setup. Other: New binds: Inspect weapon, Escape/Tab menus, Fixed binds for weapons. New options: Stay on scope, Auto pickup weapon on the ground, Auto sort picked up weapons. Fix: Fixed sh…
0.9.1 Gameplay: Disable weapon drop and map reset when chat is on focus. Dash modification: Increased the dash power if player speed is less than 100u/s. Increased the dash power if player is on the ground. New tutorial map "tutorial". Graphics: HUD element vi…
Gameplay: Added DM-Temple (wip) Graphics: New menu ! Model geometry fixed
Gameplay: Picked up weapons are now placed last in the arsenal instead of first. 3D Audio spatialization (Step, Jump, Dash, Shoot, Pickup). Added hurt SFX. Added empty mag SFX. Graphics: New models for: Health, Armor. Texture rework for K-07. Network: Version …
0.18.0 Capture the Flag Gameplay New Capture the Flag gamemode. New CTF maps: CTF-Bunker CTF-Mines Server game mode is now automatically locked/set based on the map prefix (CTF, DM, Bounty, etc.). Customization Added new cosmetics: Player outlines Faces ...
Interface New pause menu. Resolution system rework. Main menu fully redesigned. New leaderboard and game menu. New win screen and JMP/ARN UI redesign. Workshop & Multiplayer Multiplayer Workshop maps are now supported. (Workshop map: JMP_surfhell by psyc...
Gameplay Melee system redesigned for better responsiveness and impact. Melee interaction with enemies now applies knockback to both entities. Killing a non-player enemy with melee now refills your dash. Improved Arena gamemode: better score handling, spawns, a…
Gameplay Emote wheel added! Express yourself mid-fight. JMP map replays are now available — review and improve your runs. Leaderboards will be reinitialized. ------------------------------------------------------------------------------- Enabled by defau...
Gameplay Movement rework: Better air control, more weight in the air, coyote time. Added melee damage from the velocity when hitting a target. Arena Gamemode ! (In testing, if it's fun we'll develop it, otherwise trash!) Team system update: colored nicknames a…
Switch from Demo to Playtest After seeing what the other indie FPS developers were doing I decided to switch the marketing model of BulletSpeed. I will switch to a basic version model of the free game, and the solo content will be sold as DLC. This will allow …
Steam P2P Steam P2P is on Bullet Speed ! In other words, it is now much easier to play multiplayer thanks to the Steam lobby system which now replaces the old system. It is still possible to play with UPNP to open ports but the servers will not appear in the s…
Gameplay: New maps: Temple (DM 2-4 players). Weapon knockback property: Push the player in the opposite direction he shot. Electrifier: 0 -> 0.3 Weapon damage: Headshot: 2x -> 2.5x Revolver: 100 -> 80 Weapon make decal property. Bullets ignore collision agains…