Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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PUIQ: Demons is a game where you must survive several waves of demons and bosses for 30 minutes to win. Gain powers, passives and combine them to get buffs, as well as buy turrets to help you on this journey.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Improved the weapon animation system to be more flexible. - Changed the experience system to experience towers that accumulate enemy experience. - Fixed bug that caused the player to "get on the train" when jumping to the side and coming back.
Firstly I would like to thank all the players! We are launching an update to change the direction of our game, I believe that with this update and the others that will come soon we will have incredible things on our hands. Problems resolved: - Achievements "Su…
Bugs fixed: - Bug that crashed the game after using the Knives skill too many times. - Optimized turret loops that weighed down the game when there were many turrets in play. - Fixed bug that caused time to jump a few minutes after minute 7.
Bugs fixed: - Bug that allowed the player to buy the weapon holder without having weapons to put on it. - "L" button used to open and close the store, previously it was only possible to open it with the "L", now it is possible to both open and close it. Improv…
Bugs fixed: - Optimization of loops and scripts. - New tab in the inventory that shows the statistics of the current run. -Reduced the number of enemies that appear as time passes. -Optimized the enemy code, before the game started to lose fps after 14 minutes…