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Hi, I'm Hoppy, producer at Change Entertainment Studio. This is the seventh dev diary, covering August 10th through September 6th. This one runs long; from here on it's every two weeks. The biggest thing that happened in this stretch is that we threw out a puz…
Hi, I'm Hoppy, producer at Change Entertainment Studio. This is the sixth developer weekly.\・The first room is fully delivered — from the 3D scene and per-object texturing through to the base art, overlay layer, collision mask, baked light and the other asset …
Hi, I'm Hoppy, producer at Change Entertainment Studio. This is the fifth developer weekly.\・Alan's four-directional map sprite now has both the falling and the getting-back-up animations finished.・Next up: Alice's map sprite.・The map pipeline spec is locked. …
Hi, I'm Hoppy, producer at Change Entertainment Studio.This is our fourth dev diary — this time covering two weeks of progress, across four teams.【Story】· Kept pushing the narrative writing for the demo's scope — room dialogue, branching choices, the four-lang…
Hi, I'm Hoppy, producer at Change Entertainment Studio. This is our third dev diary. Here's last week's progress, across four teams.【Story】· The main script is locked; this week we tightened the dialogue and text for the demo's scope.A note: this stage isn't a…
Hi everyone — I'm Hoppy, producer at Change Entertainment Studio. This is the second dev diary.Here's last week's progress (Jun 29 – Jul 5), reported by team.\・First pass of detailed script surgery — 15 fixes (flow stitching, unifying wording, lock-version pro…