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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This weekend we're testing a variety of new systems, and changes based on feedback from our earlier playtests. A big thank you to everybody who provided feedback for us, it's been really helpful to see what you love, and what needs more work to get where it ne…
Ahoy, captain!This weekend's playtest is focused on making the game feel more guided and rewarding without losing your sense of discovery.You’ll find a new quest feature helping provide more reasons to explore, all new shipbuilding tools to customize your ship…
100,000+ WISHLISTS!Keelblade has officially reached 100,000 wishlists! ...Unfortunately, our lawyers advised us against celebrating with cannon fire, but that doesn't change how thrilled we are! Seriously, THANK YOU! All of your wishlists, sharing, and message…
Keelblade Demo - Thank you for playing!Steam Next Fest has officially come to an end, and Keelblade's demo is unavailable to play.A huge thank you to everyone who played during Next Fest! Whether you sailed alone or fought alongside your friends as a crew, we …
Thank you to everybody who played in our Steam Playtests and offered feedback. Our focus over the last month has mostly been on bugfixing and optimization. Although we have still found the time to add in a few new things to try for those who played through the…
This is the final playtest for Keelblade (formerly Triarchy) as we head towards releasing a BIG demo for Steam Next Fest in October.This week's update has expanded character creator options to make your own pirate worthy of becoming a Keelblade.There's also a …
When development began, Triarchy fit the game perfectly. The world was ruled by three powerful leaders, the main quest centered on hunting down three major bosses, and online co-op supported up to three players.But the game hasn't stayed that way.Early playtes…
This playtest we finally get to add the finale for the demo - where you must captain a larger ship and defeat whatever that may attract...Already in the playtest? Invite your friends to play with you!Wishlist & Follow Triarchy to keep up to date with future pl…
This weekend we are introducing naval combat and threats on the sea.Already in the playtest? Invite your friends to play with you!Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.Ship Damage & Dynamic SeasNo more plough…
This weekend we're adding in some big new systems, even though they're still very early. Our vision is much larger than what's available right now. But we'd prefer to get them in your hands now, so we can start getting feedback. That's what playtesting is for,…
This weekend we're experimenting with an increase to the player cap. This playtest will be open for approximately two days.Already in the playtest? Invite your friends to play with you!Wishlist & Follow Triarchy to keep up to date with future playtests and new…
What should Triarchy’s co-op player cap be?We started by aiming to support 1 to 3 players. This already meant quite a lot of work, especially with game balance - Triarchy is quite different playing solo than playing in a duo or trio. Just modifying health or d…
This weekend brings a playtest with a focus on testing more of the bosses, enemies, weapons and armor in the game. This playtest will be open for approximately two days.Already in the playtest? Invite your friends to play with you!Wishlist & Follow Triarchy to…
Triarchy has reached 50,000 wishlists! Thanks so much for your support, and we particularly appreciate all the great feedback you've been sending in.The Big Fat Playtest - our 4th Steam Playtest is coming up soon, and we're planning something HUGE. How massive…
In the sacred groves, the Fungalblade Clan raises architecture to mirror unseen ideals, their structures precise echoes of a higher, unknowable order. This gate marks the boundary of the real and a sacred mushroom grove. The mushroom people believe the world i…
Welcome aboard!We're kicking off our first playtest session with a 48-hour multiplayer stress test. Our goal is to get as many of you sailing together as possible and see what breaks.Bonus Challenge: Can you find Lucian the Revenant and take him down during th…
Savage and scrappy, the Gribbles have established a foothold on a handful of islands. Always be cautious around Gribbles, for where there's one, there's bound to be more… A Gribble stronghold is built with chaotic towers and huts made of wood, bone, leather, a…
Introducing TRIARCHY — Sail. Hunt. Survive. Together.Welcome aboard! Today we're announcing Triarchy, our open-world co-op action adventure for 1–3 players set across a drowned archipelago. Sail your ship, explore islands, fight monsters, choose your abilities…