Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Added a volume slider to the main menu screen (players can also control volume via in game pause menu)-Fixed a bug causing players to not leave hives properly if they were already occupied by other players when they went in-Fixed problems with hive entry and …
-Enemy AI now incorporate their velocity in their calculation to check when to attack (and what kind of attack they should use), so they should bite and sting with more accuracy. -Players can now toggle what units they would like to possess with the 1,2 and 3 …
Since release, I've made a few big changes to Buzz Wars and will continue to do so at least in the short term. -Seven new achievements have been added, with the possibility of a few more. -The UI has been updated to (in my view) more accurately represent playe…
I'm happy to announce BUZZ WARS is finally out! Take to the skies, bite, sting and outmanoeuvre your opponents. Players can opt in to multiplayer mode by hosting sessions or joining those created by others. If you aren't feeling it, head off vs AI in the singl…
BUZZ WARS is set to deliver a sting in 5 days! All good things come to and end and in preparation for release on November 28th I'll be disabling the free playtest of the game. I did have some content to patch in the playtest that I wanted people to see, but un…
I'm well at work on polishing the game ready for a late November release. As such I've reopened the playtest so that hopefully more people will be encouraged to try Buzz Wars before it comes fully live. I've recently changed the lobby to include a minigame, si…
At this stage I'm working on cleaning up any issues I see during playtesting, such as attacks sometimes freezing. A lot of the UI needed some cleaning up and I've worked on (hopefully) making things appear more pleasing to the eye. There were some minor balanc…
BUZZ WARS will be a primarily multiplayer game and as such it's important to grow a healthy playerbase before releasing. As such, I've delayed the launch so that I can build a little bit more of a community. I don't intend to delay again, and I'm actively work…