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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Finally got some time to show for the major rework I’m working on! Sorry about the silence as I said in the previous update, I’ve been busy getting accustomed to my new work life. So let's get to the menu! Before I release this rework update, I wanted to have …
Greetings everyone to the dev log yet again! Since the last dev log you might see that there have been fewer updates on the project overall. Simply put, I've just got a full-time job as a game dev for a small indie studio called BitEgg Inc. They have quite a p…
This is a small update that fixes a lot of minor issue and optimization. Changes: -Minor interface update. -Adjust various artifact or effect not working as intended. -Tweak camera setting to be smoother. Added: -Update option settings, now included attack opa…
This update aims to fix and tweak various gameplay elements to improve player experience. Game Juice Tweak -Adding directional effects based on player velocity and direction. -Slightly reduces stamina consumption when sprinting but greatly increases stamina co…
The time has finally come, the event for all indie games to show and shine! I've been teasing about various new stuff for the Steam Next Fest. And I think I've done just what I plan to do. I didn't want to spoil too much so let's keep it nice and simple. Durin…
Welcome to the monthly dev log! This time, I'm very excited to show some sneak peeks of the new content coming soon on the big demo update! New Level Preview: Plasma Ocean Plasma Ocean is the second level that will be unlocked by default for players to experie…
Hello everyone! Been a while since the last dev log, I just happen to finally have something to show so let's get into it! So a little bit of a detour I've been learning a lot from my workplace as a game developer. Been spending a lot of things to organize my …
Hello there everyone. Welcome to the monthly dev log! Since the last dev log, I've been pretty quiet. I was prototyping a new game mode, which is the main topic I'd love to get into in this dev log! So basically I've tried to look at the comments and feedback …
Welcome back to our usual monthly dev log and updates. The Steam Next Fest has ended and we get some new followers and tractions. Sadly there won't be much new stuff to show in this dev log. But I'll be talking a little about what's next and the future of the …
How it's been, everyone! So I haven't been active for a while due to personal business, but here I am as promised in the last dev log! I'll be able to continue the development of this game as usual. Although I've been away, I still have something to share in t…
This game has come a long way, including the recent renaming and brand new key art and trailer. I wanted to say again that I'm very grateful for such an opportunity and surrounded by good friends and acquaintances. So let's get into this monthly dev log! As sa…
Welcome back to the monthly devs log! A lot happened these past weeks that I like to cover. First off, the alpha demo is out and available! Which is a big achievement for me. While the game is pretty much unknown right now. We did get some players trying out t…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.