Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 5 · 5 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A deck building roguelike where you will combine your cards with new ones you find, obliterating enemies with the cards that you make and becoming more powerful with each card you fuse.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I was let know that the mod and card making tools were not properly working after the latest update and this update fixes it.Now the custom card and deck making for mods is working like in previous updates.You can check the guide for any questions:
Fixed bug where by pressing the same upgrade a lot of times quickly it would continue fusing the card making overpowered cards. Fixed small bug that was producing errors related to quickly selecting a card with controller or keyboard controls right after killi…
Added a simple battlelog to keep track of what cards were played during the battle by you and the enemy. Fixed buffs to Bone cards from develop chaos being applied to all bone cards permanently. Adjusted portal effects colors to be more like it was before v1.1…
Fixed UI bug with bigger numbers appearing too close to each other. Fixed “Just a bit harder” achievement unlocking after any hard mode run, now only unlocks if you win. Fixed appearing on negative health if you won and got burned in the last attack of the tur…
Added an info box that pops up when hovering over enemy intent, to make it easier to know what enemies will do when you don’t yet know the ability symbols. Added five new secret powerful cards that can only be obtain when getting specific fusions, here are the…
Added a modding tool to make custom cards and enabled the workshop. Changed energy hungry achievement to only require 2 starting energy instead of 4.
It is still not close to how I would like my games to look but I have tried improving the assets and the UI as much as my skills and time permit me so that you feel a bit less like wanting to pull out your eyes. Here is the update list: Improved assets for all…
Free demo now available. New Hard mode (enemies have more hp and start with abilities, but you get more XP). In hard mode there are rare encounters with dark enemies that can have the hard mode buffs applied multiple times. (happens to 1/30 enemies) A new Deck…
Map list now arranged to start with short. Names of enemies now appear when entering a battle. New U.F.O. Enemy found in the third zone. New Curse ability for cards. New Compatible ability for cards. Cursed mantle card from cultist starter deck now has curse 2…
https://clan.cloudflare.steamstatic.com/images/44764745/e94547545f0f638fe272e65422ee4739b325933b.png Today I finally released Card Fuse and I am really looking forward to hearing the feedback of everyone that plays it. I’ll be checking the community posts for …