Last 7 days · history since Oct 31, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 827 · Very Positive · Live from Steam
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Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (827 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
2 items on Steam, newest first.


Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! 2014's hot indie game LOVE is getting yet another update! The kind folks at Epic Games requested the game for a free giveaway on their Store (happening this week), and with the compensation they gave us, we were able to take some time to polish…
Note: Ah dang, ah jeez -- Steamworks is broken in this build. I've got a fixed version ready to go, but something in the Steamworks backend is stopping me from uploading the build. Please hold off on your YOLO runs for the meantime. Hey all, happy to share tha…
Welcome to LOVE Bienvenido a LOVE Bienvenue à LOVE Welkom bij LOVE Willkommen zu LOVE Добро пожаловать в LOVE Bem Vindo ao LOVE Ласкаво просимо в LOVE Velkommen til LOVE. Thanks to the help of players and friends, LOVE has now been translated into 9 different …
LOVE 2.0.0a Happy April Fools day, y'all. The world's in a rough state, so rather than play a trick on you, I've played a trick on myself. Since 2014 folks have been asking for LOVE to run at 60 frames per second instead of 30, and I've wanted to do it, but it…
Gosh, this is the tiniest update, but it's a good one. Patch Notes • When playing a level in Level Select mode, selecting "Leaderboards" will now take you to the Leaderboards for that specific level • Pressing Back on the Options Menu will now properly return …
Dusts off keyboard Oh, hey. Hi. It's Fred. It's been a while. I imagine you might be surprised when you see that a game is updating in your Steam library, only to find that it's the 2014 release, LOVE. Didn't I say I was done supporting this game? Turns out th…
Hello, and thank you for playing LOVE! As I have made a native Linux port of the game for an older version of Linux, it is not properly supported by the Steam Deck, but thankfully with Windows version runs perfectly! I've spoken with folks at Valve who have as…
Hello everyone, I'm Fred Wood, the developer of the LOVE games. I've been working on developing LOVE 3 for over a year now and am excited to finally let you try a slice of the game! On Wednesday June 16th, we'll be releasing a five-level demo as part of the St…
If you're looking for a unique and thoughtful puzzle game to keep you occupied this winter, here's something that could very well be up your street. Made by developer Rocketship Park, Love is described as a "puzzle box filled with stories" that features a rota…
Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned s…
Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned s…
Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players wi…
Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players wi…