Last 7 days
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69% positive of 89 · Mixed · Live from Steam
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Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 69% on 2026-11-03 → 69% today (89 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi all, I've just rolled out a quick update to address a couple of the issues that certain individuals were having. Should make a difference for them. If you're one of the people who was having problems with dungeons killing you on entry or perhaps having the …
Hi all. I bet you never thought you'd see this announcement, hey... I know many have thought this was vapourware, but the truth is - while I haven't always been the best at keeping people updated - I have never stopped working on this game for all these years,…
Hi all! After months of work, the optimisation update is finally done! Before I go into details, I just wanted to give a special shout-out to my amazing test team who were EXTREMELY patient with me during this time, as I must have completely broken the entire …
Hi all! While I'm here plugging away on optimisations, the test team alerted me to a couple of fairly noticeable issues surrounding the quest system in the last release, so I took some time to sort them out with their help and I've got a new update for you so …
Hi all! While I'm here plugging away on optimisations, the test team alerted me to a couple of fairly noticeable issues surrounding the quest system in the last release, so I took some time to sort them out with their help and I've got a new update for you so …
Hi all! Just rolled out a new update that makes a HEAP of new bugfixes and stability fixes, as well as lays some groundwork into the engine to prep for my big optimization/graphics overhaul that I'm working on! Check out the video here: https://www.youtube.com…
Hi all, it's been a minute. First of all, I wanted to say, for the record, that the Malevolence community has never been far from my mind for almost a third of my life now, going right back to the original blogspot account and the development of the game's alp…
Hi all! So after my HUGE cross-country move to an entirely new area (and biome - it's freezing here) I finally have internet set back up and will be trying to get back into the swing of things. Thanks for your patience. As you can imagine, there's a lot going …
Hi all! Just an announcement to let you all know I'm aware of how some users are experiencing dungeon crashes, and my test team and I are working as quick as we can to find a fix! Got a couple of interesting leads as to why it's happening, but it threw us for …
Hi everyone! Just a quick post to let you know that I'm aware of the forum outage. It's not anything I did but it seems to be affecting many people who use the same host, so I'd say they're doing an upgrade or something on our server and it should be back up s…
Hi all! Long-time Let's Player and beta tester of Malevolence, ShoHashi, has started his third season of Let's Play Malevolence, and it's his first time doing a Let's Play series in the new 1.0 release. So if you're curious about how the game plays, or perhaps…
Hello all! WOW the release response has been amazing. You all rock so much! Many new players and many old players are enjoying 1.0, but it looks like I'll be rolling out an update very soon. It's been brought to my attention that a couple of players - not many…
Hi all, just giving some advance notice that in preparation for the 1.0 release of the game I'm transferring to a new, bigger server. I'm aiming to have minimal - if any - downtime, but I figured I'd let you know that it's coming soon, just in case at some poi…
Oh man, I just remembered I like to update you guys on what's going on. I've been back on the horse for quite a while now and work has been plugging along on the game. All the optimisation work is done now, but it led to a slew of really hairy crash-to-desktop…
Hi all, I'm so sorry I've been quiet lately. Unfortunately, my little dog and best friend, Evie, passed away recently and it's hit me fairly hard. She's been my closest friend for such a large portion of my life that I've been finding it hard to form new habit…
I know this is a SUPER short update, but ALL of my work on the game lately has been surrounding optimization, and my first point of focus is getting the game's load times down. So I've been doing lots of interesting research into doing just that, and I've been…
I know this is a SUPER short update, but ALL of my work on the game lately has been surrounding optimization, and my first point of focus is getting the game's load times down. So I've been doing lots of interesting research into doing just that, and I've been…