Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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84% positive of 128 · Very Positive · Live from Steam
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A gritty, non-stop blood bath from the creator of Insanity's Blade, Super Battle Princess Madelyn and the recently released GuardGrave. And a parody of beloved 60s and 70s classic action films, heroes and villains. Deathwish Enforcers... There's gonna be hell to pay!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (128 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Bonus lives check not being reset on continue is fixed -Hostage number not reset on continue fixed -Change quit button on Player Select screen to "back" instead of "jump" as it messed with reconfigured controllers.
-Puking zombies in 3-3 burning house now make proper death noises -Player Motorcycle sound loop lowered in volume. -Barrels falling out of vans now make sounds. -Van tires now make a popping noise as well as a tire squeal before they explode -Arnie grenades an…
-Minor fixes -Changes to player select screen (Jump now exits and Attack Starts) on screen instructions and new fader. -removed assign controller from input editor and fixed it up to use controls instead of mouse.
-small fixes and vsync menu option
Fixed bug in multiplayer where if the player was climbing a rope on the far left side of the screen and jumped while another player was pushing the camera on the right, the player jumping up off the rope couldn't be knocked out of bounds needing the game to be…
Edge case bug where if Player 1 was Cleo and Player 2 was Max, the start of level 2 never registered the players landing on the boat - This has been fixed.