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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience. Let's delve into our progress, current status, and plans. Here are the key milestones we've ach…
In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined and addressed flaws in the core game loop design. Calendar and Time Management The calendar plays a crucial…
Originally, the game concept emerged from a mix of Potionomics and Darkest Dungeon (DD). I combined key elements of both, which led to a design challenge regarding the in-game time mechanic. In DD, time only progresses through fights, so you can't use busy her…
It’s been a while since the last update — the “demo on the horizon” post didn’t quite age as planned. But development hasn’t stopped for a second. I’ve been focusing on improving how the game feels to play and look at, and it’s finally starting to come togethe…
Hello everyone, It’s been a while since our last update, and we’ve been hard at work behind the scenes. We’re excited to announce that we’re getting closer to our first closed demo! Major Feature Additions We’ve made substantial progress with numerous detailed…