Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Brought minor fixes already available in the demo version to the Early Access version.
Readability improvements: used a font that renders better in windowed mode, used a thicker font for small text, darkened the background of the text in the story screens. Less distractions while playing: disabled animation of the logo, the area that shows the o…
Fixes: Zen mode. Zen mode was broken since 18.1 and nobody told me :/
Fixes: In the first levels, in windowed mode, incorrect rendering of opposite tiles, sometimes leading to a crash. Thanks for the bug reports! Keep them coming!
Fixes: Incorrect rendering of Level 60 in small screens (it's the biggest level, so it has the smallest tiles). Precision issues with 3- and 6-arm cores on big maps. This caused incorrect rendering of valid moves and editor crashes. All this thanks to your fee…
This is what happens when you cut costs in the QA department. Oh wait, I don't have a QA department.
The one whose solution I accidentally lost?The one I then spent an embarrassing amount of time trying to solve myself?The one that eventually made me give up and issue a public challenge to all of you?WELL. SOMEONE SOLVED IT.Meet 人见人爱花见花开鱼摆摆: The Fish Beloved …
🚨 The Final Puzzle Is Unsolved So here’s a fun pre-launch challenge for all you puzzle lovers: I accidentally lost the solution to the hardest level in the game, no joke, and now it's just sitting there, mocking me 😅 It was originally part of the main story,…
Astra Ignota is leaving Early Access. After years of late nights, polish, and quiet hope… the full version is here. I wrote a letter about what this journey has meant to me, what it means to release something you've poured your soul into. ▶ Read the full devlo…
Astra Ignota is launching out of Early Access! This minimalist sci-fi puzzle game takes you aboard a sentient spaceship drifting between stars. Your mission: grow symmetrical galaxies from the core outward, solve handcrafted logic puzzles, and piece together a…
Hello friends! Wow, it's been more than 2 months since the last update! I am so sorry! Well, here's what's been going on: Development is complete The artists have delivered all remaining illustrations, and the game is now feature-complete. Everything I wanted …
Hello my friends! It's been a while since my last message, so here's a small pre-launch update: Code-wise, the game is ready to launch! All planned features have been implemented, reviewed, and battle-tested. And I've got a long list of new features waiting fo…
Hello friends! I've been working on this level completion effect for a while. What do you think? And don't worry, you can disable it in the options menu :) In this update Tiles now turn into beautiful galaxies when solving each puzzle. Add rolling credits when…
Hello friends! This is a big update! New visual identity, logo, and title screen. Tell me what you think about it! New user interface, more stylish, and tailored for desktop instead of mobile. Story has pictures! Well, only a couple for now, but more are comin…
Development Update Hello! I'm working with a designer on a general revamp of the layout. We are giving the game a far more polished look, adding color, illustrations... it's not going to look like the old Astra Ignota, and that's a good thing. Oh yes, yes it i…
Hello hello! I bet you didn't expect an update so soon, huh? Well, get used to it! BETA 18 has: 10 more levels. They are HARD. I mean, they are the last ones, come on! I moved level 50 a bit further up, but it's still there, don't get your hopes up too high...…
Hello! Summer break is over, it's time for an update! I believe the game mechanics are maturing quite nicely, thanks to all your feedback. The next update will be focused on adding more levels and progressing the story, ramping up to finally launching this guy…
Hello! As promised, here are a couple of tools that simplify filling-up big boards, along with tutorials to learn how to use them. What's new? The Range Indicator shows you how far a core can be extended. The Range Filler assigns all possible empty tiles to th…