Last 7 days · history since Nov 4, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Today's patch has some refinements to the pre-spawned soldier system and some fixes for loading. Improvements Pre-spawned Soldiers: Player One now starts with 2 soldiers with a combined resource total up to 26 gems. Player Two starts with 3 soldiers with a com…
First and foremost, we’ve changed the name! In the coming weeks we will be transitioning over to Conquest: Heroes of Galandria. Thank you for all of the feedback and help in coming up with the new title! Improvements Matches now start with 2-3 units being pre-…
1/14/2015: 1.1.22 Today's patch is a small set of bugfixes and improvements. Balance Propagate cost increased Rewards Adjusted some rewards including daily play rewards Bug Fixes Fixed an issue with purchasing Crystals through Steam Put a potential fix in plac…
In today's patch, we have changed the way that Upgrading mines works. Additionally, we have added a new system to reward players for inviting your friends. Just have your friend sign up and add you as their referrer during the player creation, and you'll get r…
As the end of the year approaches we want to take a minute and look back at how far Conquest as come and thank you guys for your continued support. It has been amazing and we look forward to seeing where you guys steer us next as we continue to work towards an…
11/25/2014: 1.1.19 Today's patch is kind of a small one. We just wanted to get some fixes in before the holiday break. Enjoy! Taunts Taunts have been granted to users who had finished the quest giving hero taunts before the last patch Taunts will now correctly…
Hey Everyone, Greatly sorry for the radio silence lately. We've kept silent as we've been trying to find a publisher to get Conquest out of Early Access and we didn't want to talk about anything until the deal was done. Unfortunately, after months of back and …
Conquest is now available on the iOS Tablet in Canada: https://itunes.apple.com/ca/app/conquest-heroes-of-galandria/id960350035?ls=1&mt=8 We are doing a small test run there to obtain feedback/bugs before we expand to other regions. At that point we can wrap u…
As we prepare to come out of Early Access, we will be updating our pricing model to be more reflective of what we want at launch. 1. Packs will still be purchased by gold, however the gold packs will have 7 cards and no longer have a guaranteed rare. Uncommon …
At 9:00am Pacific Daylight Time (12:00PM Eastern, 5:00PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last 30 minutes to an hour. Patch notes will be provided after the update.
At 8:30am Pacific Daylight Time (11:30AM Eastern, 4:30PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last an hour. Patch notes will be provided after the update.
We are going to be having maintenance tomorrow in order to deploy a patch. We anticipate that this will occur at 10:00am Pacific Daylight Time (1:00PM Eastern, 6:00PM GMT), but things may change if we find any last minute issues. We expect downtime to last bet…
At 8:30am Pacific Daylight Time (11:30AM Eastern, 4:30PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last between 30 minutes to an hour. Patch notes will be provided after the update.
At 8:00am Pacific Daylight Time (11AM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last around an hour. Patch notes will be provided after the update.
At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last as long as 4 hours, as we are doing some work on our database. Patch notes will be provided after t…