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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New Features Finisher Move: Added a new finisher mechanic to the game, allowing for more impactful combat sequences. Tutorial: Introduced a tutorial to guide players through core mechanics and gameplay basics. Visuals & Effects Placeholder VFX: Basic visual ef…
Firva: Strings of Fate Part 1 Demo Coming June 4 for Steam Next Fest!Greetings, adventurers!We're excited to announce that the Firva: Strings of Fate Part 1 Demo will officially launch on June 4th, just in time for Steam Next Fest!This will be the first opport…
Hello everyone!We’re inviting players to join the playtest for Firva: Strings of Fate (Part 1), our story-rich cinematic action-adventure set in a dark fantasy world of fate, revenge, trauma, and mystery.In this playtest, you’ll experience a very small part of…
Hello everyone,New Steam page link :We’re happy to share that our new Steam page for Firva: Strings of Fate Part 1 is now live.As we mentioned in our previous announcement, the original Steam page represented an earlier version of the project. Since then, the …
This Note Was Added on 6th of May : To See Our New Steam page, visit this link ********************************************************************************************Great news: we’re launching a brand new Steam page for our game! Summary of Announcement:…
Discord Link Here:https://discord.gg/jwc5bq9CkNSo far, we’ve talked about The Cel-Shaded Group and The Early Realistic Group, but now it’s time to dive into what we lovingly call The Transition Group, the era where we collectively stared at our project, shrugg…
Discord Link Here :https://discord.gg/jwc5bq9CkNIn the first episode of “How We Made Firva as an In-Game Character,” we went over the major design ideas behind Firva and explained how we organized the full journey into five main groups (you can revisit them he…
👉 Join our Discord:https://discord.gg/jwc5bq9CkNFrom the very beginning, we knew that creating a memorable character is one of the hardest and most challenging aspects of video-game development—something nearly all developers, especially indie teams, struggle…
👉 Join our Discord:https://discord.gg/jwc5bq9CkNHi everyone,In our last post, we talked about how our vision for the final game has evolved, and while some changes, made by choice, others by necessity. We also outlined our design pillars and defined what kind…
👉 Join our Discord:https://discord.gg/jwc5bq9CkNOld Art Style NOT in use With New VersionHi everyoneIt’s been more than 50 days since our last post-mortem for our Old demo.We know, that’s a long time, and saying “we’ve been busy” doesn’t even begin to cover i…
Get a free Steam key when the game is fully released by participating in our new fight system playtest! 👉 Join our Discord: https://discord.gg/jwc5bq9CkN Important Note: The current demo will be unavailable starting August 17th, and it will be replaced by the…
👉 Join our Discord: https://discord.gg/jwc5bq9CkNDiscord In those early months, everything was trial and error. Prototypes. Sketches. Scrapped builds. Endless experimentation with mechanics and ideas. The process was frustratingly slow, but it was a messy, ch…
How It All Began: Every story has its humble beginnings, and Firva is no different. But what makes our story unique is that it didn’t start with a big budget, a fancy studio, or even a clear roadmap. It began with something far more powerful: a dream. A dream …
Devlog 001: The Harsh Truth of Indie DevelopmentIf you’ve been around Steam long enough, you’ve seen it: A promising indie game appears a striking trailer, a cool-looking demo. You wishlist it, maybe even follow the Devs, hoping this is one of those rare gems …