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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Its been a while since last update so I've made a recap to sum up all the many changes and additions to BULKEN.Highlight of updates since last post: (1.73.0-Alpha)Cinematic when starting prologue (still WIP)New weapon: Nail Gun.Weapon quality variations added.…
Anomalies now scale with deck tier:resistance gains from anomalies go up by +10% per tier (to a max of 85%).force fields replenish faster per tier.stealthy enemies move faster after tier 1.lethal: more damage, heavy: more hp, hunter: moves faster - per tier.Al…
Lots of environment art updates to upper decks, entry areas etc. 1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer:Tweaked Skimmer flee behaviour so it only happens after having lost half their hp.Skimmers now regenerate 5 hp every other second (10 for e…
Update 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'.Updated tool tips on the run selection panel.Added a healing pad to The Passage. Service Tunnel Spawners: Service tunnels activation state is now vis…
Update 1.69.0-AlphaAdded story beats to contextualize security checkpoints and confiscation of items.Tweaked Exit panel UI and improved communication of upgrade picking.Tweaked mainframe intro. Removed hover on the deck nodes.The "force equip" on shift now als…
v1.67.0-AlphaAdded a new lower deck type (Passage) to deck 20.Added an evade-dash to creeps.Buttons now open instantly if no enemies are near (with a few exceptions)Added randomly placed vending machine and recycler to lower decks main area.Changed the entry a…