Last 7 days
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90% positive of 31 · Positive · Live from Steam
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A Turn-Based Tactics Roguelike where YOU aim the shots! Position your units in a 3D environment and skillfully aim your shots in first person with physics-based weapons. Customize your loadout from over 100 items and take on the Campaign mode or compete against your friends in 2-4 player PvP.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (31 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Unity recently discovered a security flaw in their engine and released a hotfix. This build has been updated to the latest version of Unity to pick up the security patch. For more information, check Unity's documentation: https://unity.com/security/sept-2025-0…
Fixed a softlock that could occur on the Shields Up campaign. Fixed a bug where enemies dying to proximity mines while aiming would still fire their weapon. Fixed the description of the Ghost Hunter campaign to indicate only enemies are invisible.
Added Tab and ShiftTab hotkeys to quickly cycle critters, like the LB and RB buttons on controller. Pressing Space will now prompt to end your turn. Trying out a change to Mortars that lets them work with Zero Gravity ammo. The bullet now flies straight where …
Fixed an issue where assigned controllers were lost when loading between the Menu and Gameplay requiring an extra button press to reassign the controllers before they could be used. Decreased the likelihood enemies will choose to fire when they know they canno…
I've identified a campaign softlock on Steamdeck/Linux caused by PhysX and the Shield enemies that resulted in bullets colliding with "nothing" in the air and playing "Hit" effects while dealing no damage. A fix has been submitted in this latest hotfix. If any…
Snipers in the Campaign mode will now be able to get body shots instead of always getting headshots. Increased the chance that enemies in the campaign will get body shots instead of headshots. Increased the price of the 1-Up item in the campaign shop. Fixed a …
New BossIntroducing a new alternate final boss to the campaign mode: The Tank!The Tank will fire shots into the air that explode in a large area on the next turn. Make sure you move your critters out of the way or your run will go up in flames. The pilot has a…
I would like to thank everyone who has played the demo, posted in the community tab, joined the discord, created or watched any content or supported the game in anyway. Your feedback has been a huge motivation to me in finishing and polishing up the game.Critt…
Thanks for checking out the NextFest demo for Critter Crossfire!
I wanted to offer a sneak peak preview of these 4 new maps that are being added in the full version of the game. These should offer a refreshing burst of variety into the runs, with each map offering a new challenge to tackle. Here they are: Bazaar The bazaar …
A Brand New Mode: About a year ago, the first local-multiplayer demo of Critter Crossfire was released. There has been a ton of great feedback, the most common of which is that players wanted more to do as a solo-player. Over the past year, I've been hard at w…