Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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The Empire has appointed you as Planetary Governor, you have de jure authority to rule as you see fit provided you send the required tribute and keep the planet loyal. Will you work with the factions who hold influence over the planet, set them against each other, or crush them under your boot?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Open Test Build
changes to opentest branch only.more testing of new modifier system, adding in runtime set sector modifiers, making use of new ability to set more targets with making runtime modifier to select both sector and faction at runtime. edited some faction actions. e…
changes to opentest branch only.fixed bug in setting hooks targets in new system. added test of planet modifiers that are created in effect instead of set in data and only called in effect, so that it can make a modifier for inputs that dynamically sets the it…
changes to opentest branch only.big refactor with targets to allow setting multiple targets instead of previously only allowing setting one plus an implicit user target you couldn't see, this is important because without this certain effects i want to add woul…
changes to opentest branch only.created a bodge for create_promise effect in events where it will pick a specific effect when the event instance is created so that in future the tooltip will be able to show the effects of the promise correctly if that promise …
changes to opentest branch only.added scripting hook and check list for buildings changing level, and added a new promise type using this, a promise to destroy a building, completed when the building's level is destructed to zero. also added an event using thi…
changes to opentest branch only.added ability for promises to use effects from shared effects lists, either the same list used by multiple promises can be written once then used by many, or also one promise can swap out different effects. made the create_promi…