Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
78% positive of 92 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-03 → 78% today (92 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is mainly a performance fix when using certain crosshairs. Added a few quick QoL fixes. UPDATES FIX: Recenter if changing desktop resolution. FIX: Persist hide toggle better. FIX: Remove Vsync. It causes performance issues with the included overlay, and i…
A maintenance update to tackle a few bugs and performance issues that crept in... Also looking to add GameBar support... just to add that one remaining missing feature the other crosshair apps have ;) UPDATES FIX: Direct blend mode leaking GPU memory between i…
This is a small set of fixes to the last update. The major one being UI bindings not working for some games. Thanks for the detailed reports that helped fix these :) UPDATES BUFF: Polish overlay HUD FIX: Crosshair menu bindings fixed for some games like Marvel…
A few folks reported seeing the UI menu black screening. While I couldn't reproduce it, this "should" fix it ;) Also made the new user intro message less annoying. UPDATES FIX: Potentially fix UI blackscreen for some users FIX: Make new user intro message less…
This is more of a hotfix update to get the blackscreen fix on hybrid GPU systems out. Snuck several small items in as well, notably an Adaptive blend contrast buff 😊 UPDATES NEW: Glow effect. NEW: "Hold to Show" hotkey: Shows crosshair while held if its been …
This one is mostly to get the free demo going 🙃 The rest are your valuable feedback items. To contribute please let us know in Discord! ❤️ UPDATES NEW: Free demo version. NEW: Show X,Y coordinates in pixel editor. NEW: Add adaptive crosshair versions for Sona…
The main focus of this update was create tab, including layer copy/paste support and easy modes for each feature. Also added the "Adaptive" blend mode (replaces rotate). This one took some doing, who knew color was so complicated 😅... but the result is quite …
The major update is a separation of existing crosshair bundles into features like crosshair, zoom, and sonar. This allows each of these to be mixed and combined freely. Create tab now supports exposing a combination of these features. Expose one to create a sp…
Heavy focus on Zoom improvements including performance, mouse sensitivity reduction that actually works.. at least with mice I tested with 😜, quality upscalers, and more. Other notable updates include Windows DPI support (up to 2x), nameable layers, and addit…
Further buffed audio radar with a new sustained mode that also picks up passive sounds. You'll find it shown as an extra colored bar in the radar arc in the Unity crosshairs. The other noteable item is an action priority control setting in the create tab. This…
A small update with major polish for discover tab. Now you can try/preview crosshairs fast before subscribing. Then support for mouse cursor buttons and a few fixes based on you feedback ❤️ UPDATES NEW: Add input support for mouse buttons 4 and 5. BUFF: Show l…
Quite a bit here. The bulk of the effort went into a rewrite of the audio sensor involving a bunch of DSP and HRTF maths. This means a more accurate audio sensor oriented around short impact events (footsteps, shots). It also means more accurate direction reco…
Added desktop assignment support for new users. This is the default behavior found in other crosshair apps where you see a crosshair on your desktop. The recommended method remains assigning per game... unless you like always seeing a crosshair ;) Also 2 new l…
I've been making some YouTube vids for YoloX and ran into several areas that needed polishing and fixing... A noteable one being the Audio Sensor rework. Otherwise a general polish push as I bump visibility on YoloX :) Btw if anyone sees anything missing in Yo…
GameBar support is finally in for maximum anticheat compliance! This one took a bit of effort given all the restrictions it has on YoloX's features but I managed to get them all in :D Enable it by enabling Compliance Mode in Settings. UPDATES NEW: GameBar supp…
Even more in this one... ;) The game profile UI is probably the largest one here, at least it took the most effort lol. It should make managing your crosshair bindings easier. Also a new blend effect to replace subtract. It's like an improved invert where colo…
Quite a bit in this one... First the Zoom effect which does just that. Give it a try with "Scope" crosshair and hold ALT to zoom. To adjust strength of zoom use CTRL+SHIFT+scroll. To change the ALT key use SETTINGS > INPUT > ACTIONS > zoom. Note that such an e…
This is a followup with a blend fast mode rewrite...I accidentally ran into this blend method while researching a magnifier effect for the next YoloMouse update and it turns out to be superior to the existing one, such that it doesnt interfere with the cursor …
This is major crosshair rendering rewrite aimed at performance and inverted support...The rendering side replaces the current DDraw impl with Dx11. This buffs rendering performance and opens up development for 3D and shaders. I'd use Dx12 or Vulkan but they do…
This one catches up on a bit of feedback including fixes and QoL buffs. Also added some new community browser options and tooltip support. This update is a step toward a bigger big one that will feature scriptable crosshairs. Not so long off this time ;) UPDAT…