Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Work continues. We are moving forward and this game is worked on, and discussed daily in WGS meetings. We also have had to pivot, as individuals, in 2025, due to circumstances, to keep the lights on and food on the table. Has our velocity decreased on NetSim? …
Hey all. We’ve been quiet. We know. The start of 2025 was full of hope and promise for our team and we were starting off very strong but real life hit and threw some speedbumps in our path. We’re again at a point where the team is back to normal. We all still …
Hey all! Wanted to get one final dev update before the end of the year and we have some great news to share. As I mentioned in our previous dev update we are working on simulating how networks operate. From Layer 1 up to Layer 7. This past weekend we had a big…
Hey all! We know it has been mighty quiet on the dev front. I just want you all to know we are still working on the game! We are at the point with the demo where the level is done, the wiring programming is complete, but what is taking so long? It’s just a dem…
Hello Network Engineers, It's been a while since we've talked Net Sim updates. First off we greatly appreciate your time and patience as we work on building a game that we hope will be both enjoyable and engaging. It's been a busy year for many of us in work a…
Sorry all for the no news! We've been hard at work finalizing the demo. Steam required us to do some things to get it ready for demo status. We finished save game state, modeling, underlying server logic, and some level design. We hope to have this up on steam…