Last 7 days · history since Nov 1, 2026
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100% positive of 1 · 1 user reviews · Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Yesterday I livestreamed a walkthrough of GraveBond, where I discovered some issues that I haven't been able to get to yet. If you want to watch the livestream, I'll add a link to it here, GraveBond Livestream However, it's in swedish. Kind regards Måns D
This update fixes some oversights concerning, Some code being implemented wrong in the cave of Necros Some misleadeing lines of text in Inferno Some code being implemented wrong in Inferno The logo and title screen has also been updated. //Måns
In this patch, the following important things have happened: -"Bark of doom" is now just called "bark". - The (ugly) confuse state animation has been reworked. -Conspiracy bird has received a face portrait in dialogue. - A little more work has been done before…
The cup minigame in the gambler's house has been fixed. Other than that, there have been some minor language, bug, and voice clip fixes. :) //Måns
I've fixed some dialogue in the game and started building things for a future update.
There was a lost spirit in Hades that, in the previous version, was unavailable due to the puzzle to get it not working. It is now fixed. There is also a new room in Wacko's tower in Kigal.
Who needs Hard-Mode? With this update you'll be able to choose to play the game as normally or in hard-mode. Hard-mode introduces the following changes to your playthrough: The respect system is removed; you'll have to fight every enemy. Wacky, Dante and Seale…
The U.F.O Ending is finally here! Finally the U.F.O. Ending is released and I hope you'll pick up your controller or keyboard or whatever you're using to play GraveBond again. What is the U.F.O. ending about? Venture back into Necros and hunt down strange Alie…
The U.F.O ending is unfortunately delayed due to time constraints. It probably won't arrive until sometime in late February but don't expect it to arrive sooner. I'll finish it when the time is right. There isn't much work left, just some adjustments and a son…
Greatings! It's been a while so I thought I'd update you on how the development of the U.F.O ending is going. Development has been going quite smooth, but I've had to step it down a bit because of personal reasons. I estimite that it is about 80% completed abo…
The "major graphics and other quality fixes" update is finally here. This update includes, as mentioned in the previous post: All enemy sprites, in battle, are updated. Some of the face portraits are updated Some of the character spirites are updated Some of t…
I'm currently working on updating and polishing details in the game that really needed to. This includes: Updates all enemy sprites in battle Updates some of the face portraits Updates some of the character sprites Updates some of the battler sprites Adds foot…