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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, this is a large update. First of all the game was a bit too hard. I apologise for this. To help with this I introduce the...Integrity System and Enemy Selection redesignLosing a battle does not lose you the run anymore. Instead, you now have 5 integrity…
GameplayYou can now Pass in manual mode.UIStreamlined manual mode UI.You can now hover a Unit Card's name and see the movement options shown in a tooltip.BugsFixed Conscription not exhausting Units.Fixed Strategems not exhausting.Fixed performance issues with …
UINew UI element that shows your current stat totals in comparison to the enemy, both during Setup and dynamically during Battle.In Manual mode, unit tile highlight now colors according to what actions unit can perform.Made several tooltips and dialog options …
Active Cards Active Cards can be cast onto the battlefield in setup, providing you ways to shape the terrain into a more favorable position. 3 Active cards make their appearance in this update with more to come: Dust Cloud: Cast a thick cloud of dust on the ba…
It's been a while - but it's finally here! New Battle System A new battle system was designed along with an entirely new AI, developed from scratch. Highly inspired by chess but bringing in new concepts such as health, damage, armor and various mechanics such …
Hey there! This week's patch focuses on the most forgotten type of Item in the game - the Passives. Previously they were quite difficult and inconvenient to acquire and being small items they didn't have much of a place in the game in comparison to Augments. T…
I'm taking some time to improve the look and feel of the game, so this update is focused entirely around making stuff prettier!All new background art assets.Changed color grading to make units pop more against the background!Improved board cohesion with the gr…
Small update to bring back a bit of challenge to the game.Prestige ChallengesSmall set of modifiers to the base experience to make the game a bit harder. This is not the longterm goal for difficulty progression for the game - but it still might be fun for thos…
This update introduces some fresh events to the Town, some aimed at introducing new build options while others are there to make the Town phase less hyper-reliant on gold and give the player more options when they're running low.GameplayVanguard card modifier.…
Over the past 2 years I've iterated on "AFK Chess". Over those 2 years countless people have told me that they were expecting a different kind of game than the one they got - they expected an idler game. Naturally they are right, the letters "AFK" are basicall…
This is a relatively small update gameplay-wise but it introduces a whole new system which will play a big role in the further design of the game. Castable Abilities Up until now units were able to do two things in Battle: Move or Attack. This update introduce…
Stat Overhaul - Unit Ranks/XP system removed. - Stat upgrades increase the stat depending on the stat gain of each unit. - All Abilities that were previously scaling with Rank have been removed and now have individual upgrades. - Demon Pawn's XP ability remove…
Shop Redesign Removed Unit Drafting The Shop is now a Reroll Shop The Shop Pool is semi-randomised each game. Units are added to the Pool every other round. Removed Shop Rank Up button New Shop Abilities Burn: Removes units of a type from the Shop Pool and rer…
Ever since the beginning of AFK Chess there has been one feature that has been requested above all others: to actually be able to play the chess battles yourself instead of the AI. Well, since today you will finally be able to, introducing: :pawn:Chess Mode!:p…
Hey, small patch for this week with 1 new item to bring curses into play a bit in regular Arena! The next week's patch will have a very exciting feature for those who've been wishing to play Versus! Also, I was on a podcast hosted by openindie! We talk a bit a…
Hey, another weekly patch! This week some overpowered strategies are getting a timeout but also 3 new augments to choose from! New Augments: see screenshot! Balance - Sellutron 3000: From all units in shop receiving +1 Power to 2 units. - Lanista Tier 1: Token…