Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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71% positive of 7 · 7 user reviews · Live from Steam
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Meet Tom -- a software engineer turned reluctant half-demon hero who must fight his way out of Hell by turning souls into demon-searing weapons. Blast your way back to your 9-to-5 in this hilarious, isometric indie action-adventure game.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (7 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone, Just a heads up, there were a few recent updates to address some weird bugs that seemed to show up despite the game being unchanged for quite a long time. As far as I can tell things should be working now. The mini map is still a little weird (ma…
Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard modes. Items now drop a little bit more frequently in all mod…
The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There were also some changes to the first boss's attack timing (he sho…
Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should make the first boss easier overall (made some slight adjustmen…
Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should make the first boss easier overall (made some slight adjustmen…
Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just pushed a fix to address the issue. The only weird thing remai…
Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard modes. Items now drop a little bit more frequently in all mod…
The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There were also some changes to the first boss's attack timing (he sho…
Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just pushed a fix to address the issue. The only weird thing remai…
Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena
Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after breath attack what items explanations/tutorials you had seen a…
Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, whic…