Last 7 days · history since Nov 5, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 888 · Mostly Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-03 → 75% today (888 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build: 1.0.1.5822 Fixed issue that could cause dialogue to be skipped on Rescue Run Fixed an issue where mirror shader on Alive1 would appear black Fixed occasional issue that could result in player dying while transitioning into next level Fixed checkpoints s…
Build: 0.9.13.5816 Improved level loading process to reduce memory usage when transitioning between large scenes Fixed some unpredictable behaviour when restoring a saved game on Mac Many visual improvements to Death or Glory levels Many visual improvements to…
Build: 0.9.12.5809 Fixed a memory allocation crash on Macs, when transitioning between Calastria levels Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive Many visual tweaks and improvements to Planetfire levels…
Build: 0.9.11.5766 Enabled unlockable extra options to Chapter Select (Unlimited Ammo, Guns Unlocked) for completing The Citadel Enabled unlockable extra audio track (Christopher Brookmyre) in audio options, for completing The Citadel Fixed an issue with objec…
Build: 0.9.10.5735 Fixed player velocity being incorrectly carried over on level transitions and restarts Fixed Death's Dark Vale becoming uncompleteable when loading a save including a tower with one broken panel Fixed objects with deactivated simplified rend…
Build: 0.9.10.5706 Athena will now react verbally to combat situations, when no other dialogue is active Added more impactful audio for player death Melee NPCs now no longer strafe when moving into combat Improved lighting, scenery and terrain across Calastria…
You wait forty years for a game about jumping between video games, and two come at once. A couple of weeks after we saw Davey Wreden s experimental project The Beginner s Guide , we now have Bedlam . (No, not that one . The other one.) Based on Christopher Bro…
QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)
While we wait for our final certifications to be issued we continue to listen to your feedback and make adjustments to gameplay and appearance :)
Skyshine’s Bedlam (that awkward prefix is because a first-person shooter named Bedlam is already on Steam) is a team-based roguelike in which you drive a giant APC across a post-apocalyptic desert, getting into regular turn-based fights and trying not to…
This week we're wrapping up the final pieces of admin to do with QA and compliance. Meanwhile as this process concludes we're using the time to add in more details and optimisations.
A few nice improvements to be made after our last patch. As always, thank you for your feedback :)
Continuing to respond to feedback and hopefully patching more tweaks and additions this week :)
Aiming for another patch this week with further improvements while we wait for the all clear from QA admin.
Aiming for another patch this week with more tweaks and adjustments. Meantime we're finishing up various bits of admin needed for release.
Lots of great feedback since our last patch, thank you again ^^ This week we're going to be addressing these items as well as a few more that we'd like to further improve upon from our own testing.
We're through the major parts of QA now and awaiting further feedback. Meantime we're working on your suggestions and making some restructuring and graphical enhancements to our larger levels in order to improve navigation and provide more distinctive design t…
Another big patch last week addressing a lot of your feedback and including many tweaks suggested by QA. This week we're continuing to add more of these improvements.
Does not work on Steam Deck. Results from Valve's own testing.