Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Minimap is now hidden upon death Player nameplates now render on top of all 3D objects so they are visible even when the character is obscured Improved team assignment for Bot Fill mode Improved collision boxes for standing lamps Touched up grass placement on …
Reduced necro damage from 3 to 2 Improved Quickplay UI flow Bot stats are now 85% player stats instead of 75% Bot movement speeds are now the same as player movement speeds Fixed bot movement issues Fixed sync issue for collectible powerups Fixed movement issu…
Added support for bot filling Added new options to match creation: enable bot fill, max player count, max time, and max score Improved lag compensation for projectile casting Reduced latency flickering for player healthbars Reduced brightness in Scratchy Castl…
- Graphics overhaul: lighting redone on all maps, some tree models replaced, ground details improved - Added “Join By Code” to the matchmaking screen, with room codes visible in the pause menu - Added support for private rooms - Added “Create Room” panel with …
Capture The Spoon and Capture The Spoons have been implemented for the new netcode King of the Hill and King of the Hills have been implemented for the new netcode Fixed issue that prevented players from creating a new room if a room of their creation was stil…
Re-compiled for 64 bit