Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 42 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Time to Strike is busted build bullet hell roguelike. Create overpowered builds and break the game by collecting powerful weapons, modifying them with whacky mods and discovering crazy synergies!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (42 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics
Hi, The update is here! Here's what in it: Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!) 4 new weapons 9 new relics 6 new mods 3 new boss relics balance changes minor bug fixes and vis…
New update is coming to Time to Strike this Friday! Reworked weapon system New weapons, relics, mods Balance changes I hope you all will like it and see you on Friday! Ravernt
Hi there, Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works! It will be small update (so don't expect anything big) adding a bit more content as a thank you to you all for the support…
Correct Light Speed achievement time requirement from 6 minutes to 7 Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previou…
Added option to turn on auto aim Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one) Fixed deadeye description bug
Hi all, Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;) Also, I started working on my next game - Folder Dungeon! It's dungeon crawler roguelike inside computer folder! …
Hi, Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support! Demo will stay for anyone wandering (I might remove it in a fut…
Hi, Just wanted to remind you all that Time to Strike is releasing in less than 24 hours! I put a lot of effort in making it and I hope you all will enjoy it! Anyways, I gotta go. Need a lot of stuff to do before the game is out! Thank you all for the support …
Hi, I will keep this post short and sweet. Time to Strike will be released on February 19th! After more than 7 months of work the game will be finally out! This is my first commercial game, so this is BIG milestone for me! Thank you for the support through all…
Hi, I'm exited to announce that new demo version is out! I put a lot of effort to polish it as much as possible, so I hope you will enjoy it! This should be the final version of the demo, so next milestone will be full release! Demo changes: Game graphics were…
Works, but may need extra effort. Results from Valve's own testing.