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I'm back with another update on BIR's progress and some cool new additions to the gameplay systems. The biggest addition to the core gameplay are Time Strikes for the party's attacks! I won't beat around the bush; these are effectively quick-time events (QTEs)โฆ
Howdy folks! BIR is long overdue for a development update, so here it is. I could write paragraphs upon paragraphs detailing exactly what I've been working on the past several months. BIR continues to surprise me with just how herculean of a task this is to woโฆ
TLDR The new demo and newsletter are on my website! The Details This past month has been very unique for Born In Reverie's development... Because almost no progress was made on the game itself! Certainly some forward momentum occurred, mostly on more bite sizeโฆ
The demo for Born In Reverie is available! Head to my website to try it for yourself! The demo is playable until the end of the prologue, and will take between 2 and 4 hours. The game runs natively at 1920x1080 resolution and as such will work best on 16:9 disโฆ