Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 6 · 6 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone! Over the past week, we've tried to implement as many things as possible for the best feel of the game. We hope that this update will make your experience of the game better! Big things: Added damage to monsters when kicking them https://i.ibb.co/T…
Hello everyone! With the release of Sporeborn Dark, we have gained a lot of valuable experience. It has not been an easy journey, the results of which we are now absorbing to become better! This has only been possible because of you, your support and feedback …
A feature that we didn't have time to add in time for release, but is now available: You can now select the difficulty level when starting the map It differs in the size of the map and accordingly the number of monsters, items and generators on it, as well as …
Thanks for your feedback, we've made some hot fixes based on it. We also added a few things that didn't make it to the release. So here's a short list of changes, just to keep you up to date: Big load optimization Small optimization of in-game process Remove t…
Here's the gameplay stream
Sporeborn Dark has launched! We are thrilled to announce that *Sporeborn Dark* is now available! For over a year, we have been working remotely to bring this game to life. This is our first project as a team, and we are incredibly proud of what we have achieve…
Hey everyone! Yes, Sporeborn Dark is releasing on September 19! Thank you for staying with us throughout this year of development. We’re excited to share some of the latest updates and improvements we’ve made in Sporeborn Dark. Big changes: Improved character …
Hey everyone! We've made several updates recently, which are detailed in the new Dev Logs #16. We improved character and monster animations, added new items, updated the sound, and made the text easier to read. In addition, the fear mechanic now makes firearm …
Hey Everyone! A lot of work has been done since the last dev log, and we're excited to share new updates in Dev log #15. We finalized our work with the save game data system, improved animations, and made several cool upgrades. Big changes: - Completed the pen…
Hey Everyone! We're thrilled to share some exciting updates and improvements that we've made in Sporeborn Dark over the last few weeks. New dev log #14 focuses on improving the user interface, adding an in-game feedback form and adding a statistics screen upon…
Hey everyone! Since we dropped the demo for Sporeborn Dark, we’ve been hard at work preparing and polishing the game. New dev log #13 consists of a significant number of improvements and bug fixes, such as new textures, animations, balance tweaks and more. Big…
As we wrote before, this demo is a big step for us and a very cool event. We are very happy with the results we achieved together with you! We learned a lot and got a lot of feedback, based on which we will be able to improve the game further. There are tirele…
Hey everyone, we've launched a gameplay broadcast!
Thanks so much for the feedback! We've made a few fixes and also added things that we didn't have time to add in time for the start of the festival! Enjoy the game!
Hey everyone, we've launched a gameplay broadcast!
Well, it's been a long time coming and maybe not everything is as perfect as we would like, but it's a big event for us - we released the demo version on steam! We will be very grateful if you play it and leave a feedback. You can do it in the steam discussion…
We are participating in Steam Next Fest, which starts on June 10! For us participation in this festival is a great achievement and a big step! Now we are actively working on polishing the game and fixing critical bugs, so there are no full-fledged updates yet.…
Hi everyone! This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gamepl…
Greetings everyone! Well, we haven't posted any updates for over 2 months, but we haven't stopped the development of the project and now we are getting ready to release the demo version at the Steam Next Fest! As you can see - we've updated the stime page, mad…
Hey! Since the last log we've mostly been polishing smoothly transitioning into developing new mechanics. Dev Logs: Improvement of inpute disabling when using items Visual UI edits Implemented spawn of additional cells for clean generation of levels Improved f…