Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 6 · 6 user reviews · Live from Steam
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Sclera is a Lovecraftian turn-based strategy roguelike set in a dying, near-futuristic world. Through menu-style combat, text exploration and skill-check events, maintain your sanity and manage resources as you gather a dark essence needed to survive the inescapable eldritch horror now hunting you.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (6 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A new background stress mechanic has been coded into the combat scenes in order to add more urgency to runs, as well as to prevent potential passive-healing abuse when using certain Constitution builds. Once there is only one non-shifter thrall remaining, you …
Added a small conditional change to each victory-screen's message to better account for when you're only fighting a single enemy. The help menu's section on Cultists now correctly specifies how long each curse should last. (Thanks to player Varinger for their …
The level-up button, when available, is no longer interactable during enemy turns or while damage is resolving. Though this never caused a technical issue, it did incentivize and unintentionally reward players who made a mechanically quicker, real-time levelli…
Players now also start with an incendiary bottle to help with any early-game difficulties against large groups of thralls. Clarified the Magnetician's research description. (Thanks to player indarys for providing feedback in the forum) Removed the ability for …
Fixed a bug where exiting to the main menu directly from a battle that contains a surviving cultist could affect the next run's first combat encounter. (A special thanks to player morikal for their report in the forum, which helped lead to this discovery.) Usi…
Disabled the arrow keys from being able to access any of the character or action panel buttons, as this could be used to exploit certain functions during moments when they're intended to be non-interactable. Added a "Loading..." notification after class select…