Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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97% positive of 89 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (89 reviews)
No authorized Steam key store lists this game right now.
1 item on Steam, newest first.

Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
* Added fix for player's acceleration failing to reset on contact with floor
addresses the following issues: *You can now move left/right after flight time ends from 4-3's star cannons *Text has been revised to clarify the controls of starpole flight movement (point in the direction you want to go, NOT tank controls/rotational) *Stage …
NEXT FEST IS HERE!!!!! YO!!!!! VIDEOGAMES!!!!! It's so exciting to share SomnaBuster with a new and growing community. To celebrate, I've updated the demo with all the quality of life changes from my most recent builds - AND, you can now play preview versions …
That's right!! 500 sales!! Can you imagine that?! And that's not counting Itch.io players, review codes or playtesters - 500!!! I can't believe it!! I'm eternally lucky and thankful for every single person who helped me get this far - friends, family, web mutu…
I've already been advertising this on social media platforms, but for everyone here, I'm opening up the opportunity to receive a Review Code for SomnaBuster. If you are a content creator like a livestreamer, Youtuber, blogger, journalist, V-tuber, social media…
HI!!! Did you know Steam architecture is vague and arcane and all that fun stuff? I'll keep it short - because we don't have Playstation button icons in the demo yet, Steam thinks it doesn't support Playstation controllers at all. So it defaults to Steam Input…