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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide! Next, I will work on the story and adding more content to explore in the game, so it may take a while until the next update. Gameplay …
Gameplay changes Fluids can now be looted directly using the vacuum gun Interactive world content can now be used by pointing it with the mouse as well Using a yellow/gold border color for interactive elements Unified the maximum range for all the actions Opti…
Following the Tokyo Game Dungeon and all the awesome feedback that I got, here is a first major update, that completely changes how the inventory and toolbar works. Inventory Changed the behavior of the inventory to use a conventional slot and stacks system Re…
Gameplay changes Implemented scalable collisions between planets and ships Entities (items and player) now fully collides and interacts (including gravity) with all planets and ships around it, rather than being a background decoration and needing to "switch" …
The highlight of this update is that there are now enemies!This is the first update in a long time because of a private happy event, and also because this change took longer to implement than what was initially planned.Additionally, it contains many engine imp…
There haven't been a lot of news lately. This is partly for personal reasons, but also because behind the scenes I am making plans for the actual content of the game (world building, deciding on the available places, technologies, goals, dialogues...). It's pr…
This is a big update, that comes with many improvements to the game engine, but not many new features. This is necessary to allow future improvements, like the introduction of mobs. Meanwhile I'm also working on the story, which is not yet part of the game. Ga…
I didn't post a lot of updates recently, but the game is still progressing smoothly. I have worked a lot on the physics engine, and now on the health and respawn mechanics. On top of this I have made progress about the story, and revamped a bit the user interf…
Gameplay changes Added crates, which can store a large amount of a single item Looting a new item now automatically adds it to the first empty toolbar slot Added a maximum storage amount on the inventory Allow transfer of items between crates and the inventory…
Astral Divide will be exposed at the Tokyo Game Dungeon on saturday, january 20th! If you can, please come take a visit and play it on stand G-5, near Hamamatsucho station. https://tokyogamedungeon.com
Not tested by Valve yet. Results from Valve's own testing.
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