Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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73% positive of 26 · Mostly Positive · Live from Steam
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As the chief anti-rodent specialist aboard a passenger ship you must rid the ship of mice. Explore the ship, eat the mice and stop them over running the ship.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (26 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A box was sticking through the ceiling of the cabin where the body is found. Fixed the collision on the shopping mall reception desk. It was possible for the cutscene at the shopping mall reception to play twice. A conversation in the shopping mall between two…
Added subtitles for English, German, Spanish, Italian and French languages. Fixed a bug where the cat would teleport up a wall if the cat was angled upward by just the right amount when it contacted the wall. Fixed many small cosmetic bugs.
If a the cat was walking to a waypoint when the player re-loaded a previous save, the cat would continue to walk to that waypoint after the save was loaded. Adjusted a few level streaming volume whose location and size were not correct, causing streaming level…
Toggle switches used to blink when turned off. It looks like I bumped some code and broke the blinking while fixing thing for 1.26.2.16. I apologize again for such a dumb mistake.
Fixed a mistake with the playground laserbeam. The on/off state was not being saved with the save game. Fixed a mistake with toggle switches. I added an "Enabled" state to allow them to be disabled as opposed to on/off, but when a savegame was loaded the on/of…
When the cat did a U-turn in a vent the camera would sometimes move outside the vent. This would then cause the level to unload. If the player re-loaded a save in the playground area immediately after playing through it some doors were not reset to their initi…
After a year of work there is now a major update to the game. Most of the game has been updated or improved in some way, mainly involving new or better assets, animation, audio and level structure. Some areas are new, most have been re-arranged to make things …