Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
83% positive of 6 · 6 user reviews · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (6 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
*Changed menu navigation to be more intuitive. This means no more pressing up and down to navigate on horizontal menus! *Added new tier system to main weapons on each class. Now on each tier the weapon will have better damage and cooldown, and on tier 3 the we…
Just some quick fixes, and voiced classes on the "choose character" screen. This was already implemented but needed to be temporarily removed due to the new classes
This update is a big one, and it is the first of two. The following things were added and/or adjusted: *Added new screen where the player can choose the adventure to play. There is only one for now, but more are planned to come in the future. *Added 2 new play…
Exciting news for the upcoming update on the 30th! Get ready for: *two new classes: a barbarian dwarf and a female sorcerer! *four additional bosses! *each class now has a passive skill! *a new store where you can buy defensive equipment like armor, boots, etc…
This little update activates the difficulty modifier. Now the difficulty will increase at some specific minutes, and therefore the enemies will become harder to beat.
*Removed the M and Ac marker for items in the Gryphon's Goods Shop, which used to represent the utility of the item(if it was a Main weapon, or Acessory). It's not neccesary anymore since the player can figure that out by looking at the item's description. *Ad…
*Fixed bug where defense attribute was not being used to reduce taken damage. It should make the player more resistant to damage now. *Increased all stats when leveling up. *Cheaper foods in tavern. *Gold is now permanent between runs(still working on saving g…
Fixed bug where the shop event and boss fight started at same time, causing numerous glitches. Adjusted weapons damage New content: now the flame sword causes a burn effect on enemies. If a enemy has this status, it will receives a small damage per second. The…