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Progress Update: March 1, 2026Similar to last month, I've been making a lot of incremental progress on various pieces. New and polished environments, characters, and outfits, more abilities, more balancing, and more story writing! All of the tactics elements a…
Progress Update: February 1, 2026I have a shorter update this month, as most of the work has been various incremental bits. I've been implementing more abilities, polishing job outfits, polishing level maps, and balancing some of the combat formulas. There is …
Progress Update: January 1, 2026This has been a slower month for me with the holidays, but making steady progress regardless. I've worked on a few things recently: polishing some character models, setting up initial expressions for characters (so they won't al…
Progress Update: December 1, 2025This month, I've been focusing on more art polish, designing more job abilities, and implementing various equipment and items. On the art side, I'm starting on some of the 3D model polish for levels -- here is the one for the c…
Progress Update: October 29, 2025It's been a little over a month since the Kickstarter ended and I've been making good progress on the game. Over the last month, I implemented a lot of the equipment, items, weapons, and abilities. My goal for the past month wa…
6 years ago, Jarett Gross, the solo developer behind Peacebreak Studio set out to create the kind of tactical RPG that he loved playing. Fire Emblem and Final Fantasy Tactics are the inspiration behind Beaten Path's epic tale of fallen gods, ancient machines a…