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Been a while. Life has been busy and this is unfortunately not able to be my top priority right now. Thankfully, I got some technical help with the project now, and so we've managed to get the ball rolling again. To start, we got a few small additions to the sโฆ
We've fixed up the save/load functionality and added a little more flair to combat. Nothing vital, but helps us get more of the foundation in place for further development. It required a lot of mucking around in the core systems so there's a good chance a few โฆ
tl;dw Guns now have laser sights to indicate where you're aiming with each having varying lengths and colors. Reloading weapons now have a visual progress bar instead of just an audio cue. The pistol now has a HUD indicator that it is the one gun with infiniteโฆ
You ever had a moment where your car was giving you problems, so you took a look when you got home only to wonder how you even made it home in the first place? That was me investigating reports of issues with loading saves. Turns out a piece of behavior in theโฆ
Fixed some issues with loading or starting new games after quitting to main menu. Fixed an issue with loading into a negotiation. Fixed a game stopper where all available missions on Month 5 could be used up. A generic mission will now be replayable if that enโฆ
Game testing is always fun for me seeing how people process all of the little details of the game. In a 2D platformer I worked on in college, it was eye opening to discover how many people had difficulty jumping over a box at the start because of how I implemeโฆ
Well, this has been a long time coming for me (not that more than a handful of people would even be aware ๐) but I'm now proud to say the Preview Demo for Defense of Nations is now LIVE! If you're new here, glad you stopped by. I'll assume if you're here you โฆ