Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
84% positive of 126 · Very Positive · Live from Steam
Loading reviews from Steam…
Pixel Descent is an action rogue-lite in which you navigate a series of complex dungeons packed to the brim with monsters that want you dead. Sign the contract and descend into the deepest depths of the abyss knowing full well that you will definitely die there, it's just a matter of when.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (126 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Gambler perk purchases are now saved if the game is closed before starting a run.
- Powerup cards now only appear in the Abyss. - The skull key card has been removed since its usefulness was rather limited. - Increased the pitch variance range for certain sound effects.
- Added alternate ways to unlock new characters. - The dragon boss now takes place on floor 10 and the murky depths floor has been removed. This is done to improve pacing by reducing the time commitment between runs while also removing one of the duller levels…
- The in-game gold counter now includes gold rewards gained from defeating enemies and completing floors. - Reworded certain level card descriptions for better clarity.
- Fixed a bug where upgrades would display incorrect values when near the corresponding cap.
- Reduced shop cost of Cursed Dragonfire. - Fixed range value error for Surge projectiles. - Fixed incorrect sprite rotation after bouncing for Surge projectiles.
Works, but may need extra effort. Results from Valve's own testing.