Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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Slime Alchemist is a roguelike deckbuilder with turn-based tatical combat. Steal your foes' cards to build your deck, explore a sprawling open world for power-ups, and unlock powerful synergies in a race against the apocalypse!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This patch brings fixes for some of the bigger bugs left behind in the wake of the Apocalypse, as well as some quality-of-life changes for combat. Added a single-card discard for 1 pip of action time. Click a card in your hand twice to discard it. You can also…
The Apocalypse patch seems to have left difficulty a bit on the high side, so these changes are intended to rein that in a little. Fixes: Tendrils are supposed to be a nuisance, but ended up feeling impossible to counter. Tendrils now attack in a cross AOE rat…
Tweaks and bug fixes to sand down some of the rough edges of the Apocalypse patch! Fixes: Clone Craft essence requirement: 2 -> 0. Compared to the other orbs, Clone was unrewarding under almost all circumstances. Now it'll be worth picking up most of the time,…
Hello everyone! This update brings the Corruption system to the game, as well as a huge slew of visual improvements and reworks. As you progress through a run, Corruption will unpredictably alter the spaces you travel and the enemies you encounter. You'll have…
Fixes: Tweaked the reworked spawn algorithm to reduce the likelihood of spawning into a giant dogpile of melee units. Tweaked the AI of most units to slightly improve their pathing behavior.
Rolling out a few more fixes and balance changes before starting on the next big update, including some changes that will make the game harder across all difficulties! Fixes: Reworked the algorithm for enemy placement to put enemies at their ideal ranges more …
VERSION 0.1, GO! Yes, indeed! This slimy little deckbuilder is ready to go! It has been a long and arduous journey to reach this point and there's still a ways to go. I know nobody's really looking as of right now, but here's the beginning of my paper trail. I…