Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This patch has a massive update for basically all UI elements in the game. We want to move away from the "mobile" look and reduced and re-balanced the font sizes to target the desktop experience. Which, in the end, is what this build is made for. Additionally,โฆ
Sunday Evening Patch We just pushed a patch that fixes a crucial step in during the tutorial: the Strafing part was broken and led to not being able to strafe for extended periods - fixed! Enjoy the rest of the playtest and please don't forget you help us out โฆ
We received some feedback on racing on streets and that there are situation where you cannot see ahead too well - especially in loopings. So we implemented a camera tilting with the input when docked on streets. That was not possible before, let's see if that โฆ
We received some super helpful feedback, so we implemented and updated the game immediately! Strafing now has a rolling effect - making the racing more responsive and dynamic Jumping has similar animations The Asteroid Breaker Rocket has some internal changes โฆ
New Additions this time We added a nice rolling to the racer when strafing. This makes it clearer when the action is triggered and overall a better feature. AND it looks very nice - at least in our opinion! And we have something explosive in this patch: the ASโฆ
Just a quick update today: fixing an Event / Progression notification playing on every restart of the game