Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 6 · 6 user reviews · Live from Steam
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You find yourself completely alone on a different yet very familiar looking planet. Explore the planet, craft tools, fight enemies, and build bases! Do science to learn new technologies that will allow interplanetary travel and better tools at your disposal!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
0.2 is out now! It's been over a year since the last update, but the long awaited 0.2 update is finally here! Important notes All saves will migrate from being .exe relative in Content/Saves, to Cosmorists/Saves in the documents folder as .cossav files. Even w…
This build is v 0.2 in progress with the in-progress features and hidden content disabled, and there may be more changes than listed. Items Reduced the defense stat of most shields, and changed their durabilities. Increased damage on the Copper Sword and Tin A…
Crash fixes Fixed crash where dragging the map around can sometimes crash the game. Bug fixes Fixed bug where saving the game in caves often have temperatures, ambient sounds, and/or music attached to the same position on the surface. Miscellaneous Modified th…
It's been quite a while since the last update, and this is one that finally adds maps to the game, a feature common in other games like this one! It's a mostly minor update for anything not related to maps. Revealing maps! A greater sense of mystery has ...
Bug fixes Fixed critical bug for new saves where landing on another world changes the world size to Medium once saved. Existing saves however still retain their medium world sizes, even if the world size was small or large on creation.
Hello Cosmorists! This is another biome-based update, but with a focus on the now previously lacking desert cave biome! It's a sort of antithesis update with the taiga caves, focusing on a hot biome instead of a cold one! Overhauled desert caves In the h...
Hello Cosmorists! The long awaited 0.2 update is finally out! Just like last month, this one is very tech-heavy, and especially save-heavy, but that tech-heavy focus is what becomes the foundation to player-facing features! Save System The rabbit holes Just as…
Hello Cosmorists! The technical month After a year of distance, I'm coming back with a fresh perspective on the game that I otherwise wouldn't have gained if I forced myself to keep on working on the game this whole time. A lot of it is on the game's code. The…
Hello Cosmorists! It's been almost a full year since I last talked about what I was working on. That's on me. Side tangents Lack of action I worked on the game so infrequently lately that in some ways, I feel out of touch. Working on the same game for multiple…
Hello Cosmorists! It's been a while since the last time I did this. I've been working on the game a lot less lately due to a lack of energy and lack of direction for where this game should go largely in August, hence, why I didn't post anything that month, as …
Hello Cosmorists! No updates were released this month, but the game's soundtrack has been fully uploaded to the channel, and some progress was made! Crafting manual Due to the lack of information in the early game relating to crafting recipes, a crafting manua…
Hello Cosmorists! This was the month of v 0.1.5, or the On the Defensive update, alongside some other changes! Cosmorists OST Although I haven't been uploading the game's soundtrack every day lately, as doing the same thing with different tracks can get rather…
Another month has passed since the last update, this time, the update brings a sense of defense to the game alongside other content! Shields! An update with "defensive" in the name certainly has something to do with defense. Introducing shields! {STEAM_C...
Hello Cosmorists! This is the month where the map was finally implemented into the game! There were a few bugs that I caught with it, such as the map UI unexpectedly crashing the game in rare instances. Uploading the game's OST Although this isn't as related t…
Hello Cosmorists! I've largely been busy outside of game development lately, causing the relative lack of updates. Progress however is still being made, especially within maps! Increasing political activity as of late I won't go deep into current events, espec…
Hello Cosmorists! This month brought another biome-based update for the desert caves! Some progress was made on adding maps, but I still have a ways to go before it's implemented into the game
A slow month Sometime after the Verdant update, I was getting a little tired from working on the game after a period of creative highs focusing on one biome for a week. By the start of the month, I started to feel some burn out from game development after work…