Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
changelog -Improved the background music track "Empire's Fate". -Clients now verify if they have received starting units correctly and ask the host to resend if not. -Clients no longer miscount upgraded buildings (resource collectors and defense turrets). -Cliโฆ
changelog -Clients now verify if they have received match initilization data correctly and ask the host to resend if not. -"Loading..." notification now displays for clients while this data is being received. -Fixed client ore and fuel deposit creation arrays โฆ
multiplayer -Fixed a host crash apparently caused by attempting to update a client unit's resources before it was assigned a netID. -Clients now only choose a displayed unit from their own units rather than all units, when selecting mechbots with the "I" key, โฆ
Changelog -Removed a line of code that was likely sometimes causing a unnecessary recalculation of which selected mechbot to display. multiplayer -Fixed a player count error keeping client shipyard queue cancellation from working. -Added code to allow clients โฆ
Changelog multiplayer -Client fighter state is now included in all fighter unit updates. -Removed a now-redundant fighter update from a script. -Removed an errant copy-pasted condition check keeping client shipyard queue cancellation from working.
Changelog .6.24 multiplayer -Fixed client crash caused by a scoping bug in the client turret base removal code. .6.25 -Made fighter turn direction deterministic. .6.26 multiplayer -Fixed host crash introduced in .6.25 caused by trying to send an array rather tโฆ