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Hello.We've made some good progress recently.Basilisk has some hot config UI action, setting up the rockets, enemies now have shields, the enemy formation system is sorted, experimented with a hypnotic background and loads of little tweaks and bug fixes along โฆ
Hello. We've switched from Unity to Godot so we restarted development on Basilisk. Luckily, Godot is so nice to use that we're not far from getting back to where we were already. We've been posting across various socials - check linktree for links: linktree Noโฆ
Update 11 - Obstructions I liked the idea of clouds of spirals that linger on enemy destruction that block the player's view. Might delete later. https://clan.fastly.steamstatic.com/images/44623087/e78595beb7fc189ca899eed3ec09a1b1e445a279.gif
Update 10 - Splines! Now I have a nice set of weapons, I've spent some time looking at splines. Textbook shmup enemy path first... https://clan.cloudflare.steamstatic.com/images/44623087/2319abdcfe784be328ede91d4bb075ca5927f9eb.gif
Its coming on nicely so I'll post another gif. https://clan.akamai.steamstatic.com/images/44623087/204af320082706d63b10e4dcbdaf5a8bf5218de7.gif Wishlist Basilisk now: https://store.steampowered.com/app/2553700/Basilisk/
I switched a load of stuff on and forget to set reload times which ended up with this thing of beauty. Made me think that the enemies should be powerful and require loads of hits. This will mean that the player will fill the screen with bullets to kill anythinโฆ