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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey there! New update from our side: - 2 headed cannons - controls screen for demo (Poland is our next stop :) ) - breakable platforms, jump or die - flamethrower - discovery rooms
Hey Orin fans! 👋We've been hard at work adding some exciting new features that'll make exploring the depths even more immersive. Let's dive in!🛗 New Elevator Platform SystemNavigate vertical shafts like never before! Our new lever-operated elevator platforms…
🔥 Dev Update — Roast Round Two: We've Applied Your Feedback! 🔥Hey everyone!A few days ago, we shared an early clip of our Metroidvania project and asked for honest feedback over on Reddit. The community delivered — and in true Metroidvania fashion, we went b…
Let’s keep diving into Jumit family’s new acquisitions! Today, we’re excited to introduce you to our digital marketing expert, Daylen. She’ll be gathering feedback on what you’d like to see in our new Metroidvania, so we can deliver exactly what our community …
New BOSS out of the oven in our metroidvania indie game: Orin ⚡Breaking! We have a brand-new BOSS. We invite you to discover one of our first, most relevant bosses, Gorou and 🥁 the rock star behind the modeling. Gorou, our new boss's 3D Model Final rende...
🎉 New devlog! 🎉 In this dev log, we implement a simple animation to present the entry rooms of a region ala Hollow Knight, while we teach how to reuse a DOTween animation components into your scripted Sequences. This is very useful to iterate very fast durin…
🎉 Exciting News! 🎉 We're thrilled to announce that our Steam team is expanding with the addition of two exceptional artists! 🔥🎨 Stay tuned for even more breathtaking artistry and immersive adventures ahead. Together, let's continue to push the boundaries o…
What's new here? Double Jump Mechanic: Our adventurers can now perform a gravity-defying double jump! This not only adds an extra layer of mobility but also opens up new possibilities for exploring the game world. Cannons: Prepare for exhilarating moments as w…
Enemies share common behaviors We are choosing from a range of enemies and implemented the first 3 basic AIs. All the enemies derivate from the same common structure containing: Player awareness Health Hazard capabilities Let's make them fly Some enemies are n…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.